![]() Ultimately I found the core game to be so good that it was worth dealing with everything along the way, but this is disgraceful for what’s supposed to be the definitive version of the game. No game should make its players work so hard against it just to see it through to the end. Talk about frustrating! At least I didn’t have to deal with the worst errors I’ve heard about.īetween all the game-breaking problems I honestly considered giving up on Grim Fandango. It’s even worse in adventure titles because it can be hard to tell if the game is broken or you’ve just missed a clue somewhere. Players should never have to do anything like that just to proceed through a game. On three occasions puzzles suddenly became unsolvable because an action wouldn’t trigger, or a necessary item vanished. In one instance this couldn’t be fixed by reloading and I had to copy someone else’s save. A buggy, unfinished release defeats the entire purpose of remastering.ĭuring my own playthrough the game stuttered, broke, and even froze on me. Whatever the case may be, the development team shouldn’t have shipped before the game was fully functional. The game’s Steam Board is overflowing with complaints. Perhaps much of this has to do with the game’s original GrimE engine, which doesn’t exactly play nice with computers released in the new millennium. But really, the bugs you can see are just the tip of the iceberg. ![]() You can sidestep those problems by running in 4:3 with original graphics, which will give you an authentic (if not particularly “remastered” experience). But even though it’s not a glitch, the worst problem with Grim Fandango Remastered’s visuals is the so-called “widescreen” mode, achieved by stretching the 4:3 screen in an unseemly manner When they don’t disappear completely, they’re occasionally obscured by inexplicable horizontal lines. Occasionally facial animations can bug out, while at other times the characters themselves may flicker in and out of existence while interacting with objects. They still look gorgeous, but next to the vastly improved backdrops of Resident Evil HD they feel like a letdown. Double Fine didn’t even bother to update the archaic save system with autosaves.Įven though the characters look a lot better, it seems the remastering treatment has caused some issues. Some folks may be astonished by the gorgeous visual design of the prerendered backdrops, but those are entirely unaltered. ![]() ![]() Sure, the character models look smoother and fit into the prerendered environments better thanks to dynamic lighting. And sure, there are new control schemes for modern players and commentary tracks to appease old-school fans. Unfortunately this all feels incredibly shallow when we’re talking about one of the best adventure games of all time. Unfortunately, this “Remastered” version is anything but. ![]() Recently Double Fine Productions acquired the rights to the game and set to work updating it for modern systems. Still, diehard have fans kept their love for Grim Fandango alive and will often lament how hard it is to get the game running on modern computers (let alone find a copy). Unfortunately, not many actually played it. Those who played the game were blown away by its high production values, clever writing, and great puzzle design. That was the year LucasArts released Grim Fandango. In 1998 adventure games were all but done for. ![]()
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